Enumerator |
---|
None |
|
Two |
|
Four |
|
Eight |
|
Enumerator |
---|
None |
|
Internal |
|
External |
|
void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.InitColorspaceResources |
( |
int |
inputTexWidth, |
|
|
int |
inputTexHeight, |
|
|
RenderTextureFormat |
format |
|
) |
| |
|
inlineprivate |
void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.InitConversionResources |
( |
DeckLinkPlugin.PixelFormat |
format, |
|
|
int |
width, |
|
|
int |
height |
|
) |
| |
|
inlineprivate |
void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.InitInterlaceResources |
( |
int |
width, |
|
|
int |
height |
|
) |
| |
|
inlineprivate |
bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput.StopOutput |
( |
| ) |
|
|
inline |
void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.SetCamera |
( |
Camera |
camera | ) |
|
|
inline |
override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.Process |
( |
| ) |
|
|
inlineprotectedvirtual |
override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.Cleanup |
( |
| ) |
|
|
inlineprotectedvirtual |
override bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput.IsInput |
( |
| ) |
|
|
inlineprotectedvirtual |
override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.Awake |
( |
| ) |
|
|
inlinevirtual |
override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.OnDestroy |
( |
| ) |
|
|
inlinevirtual |
override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.BeginDevice |
( |
| ) |
|
|
inlineprotectedvirtual |
int RenderHeads.Media.AVProDeckLink.DeckLinkOutput.refCount = 0 |
|
staticprivate |
int RenderHeads.Media.AVProDeckLink.DeckLinkOutput.prevRefCount |
|
staticprivate |
Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._rgbaToYuv422Shader |
|
private |
Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._rgbaToBgraShader |
|
private |
Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._rgbaToArgbShader |
|
private |
Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlaceShader |
|
private |
Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._lToGShader |
|
private |
RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput._inputTexture |
|
private |
RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlacedTexture |
|
private |
RenderTexture [] RenderHeads.Media.AVProDeckLink.DeckLinkOutput._convertedTexture = null |
|
private |
RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput._lToGTexture |
|
private |
Material RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlaceMaterial |
|
private |
Material RenderHeads.Media.AVProDeckLink.DeckLinkOutput._conversionMaterial |
|
private |
Material RenderHeads.Media.AVProDeckLink.DeckLinkOutput._lToGMat |
|
private |
Camera RenderHeads.Media.AVProDeckLink.DeckLinkOutput.currCam |
|
private |
bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlaced |
|
private |
int RenderHeads.Media.AVProDeckLink.DeckLinkOutput._targetFrameRate = -1 |
|
private |
int RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlacePass = 0 |
|
private |
IntPtr RenderHeads.Media.AVProDeckLink.DeckLinkOutput._convertedPointer = IntPtr.Zero |
|
private |
Camera RenderHeads.Media.AVProDeckLink.DeckLinkOutput._camera |
RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput._blended |
|
private |
byte RenderHeads.Media.AVProDeckLink.DeckLinkOutput._currTex = 0 |
|
private |
Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._blendShader |
|
private |
Material RenderHeads.Media.AVProDeckLink.DeckLinkOutput._blendMat |
|
private |
float RenderHeads.Media.AVProDeckLink.DeckLinkOutput.prevFrameTime = 0.0f |
|
private |
float RenderHeads.Media.AVProDeckLink.DeckLinkOutput.currFrameTime = 0.0f |
|
private |
int RenderHeads.Media.AVProDeckLink.DeckLinkOutput._bufferBalance = 2 |
int RenderHeads.Media.AVProDeckLink.DeckLinkOutput._genlockPixelOffset = 0 |
AudioSource RenderHeads.Media.AVProDeckLink.DeckLinkOutput._outputAudioSource |
bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput._muteOutputAudio = false |
bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput.decoupleFramerate = false |
|
private |
RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput.InputTexture |
|
get |
int RenderHeads.Media.AVProDeckLink.DeckLinkOutput.TargetFramerate |
|
get |
The documentation for this class was generated from the following file:
- R:/UnityDeckLink/UnityAsset/Assets/AVProDeckLink/Scripts/Components/DeckLinkOutput.cs