override void RenderHeads.Media.AVProDeckLink.DeckLinkInput.Process |
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inlineprotectedvirtual |
override bool RenderHeads.Media.AVProDeckLink.DeckLinkInput.IsInput |
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inlineprotectedvirtual |
override void RenderHeads.Media.AVProDeckLink.DeckLinkInput.Awake |
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inlinevirtual |
override void RenderHeads.Media.AVProDeckLink.DeckLinkInput.BeginDevice |
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inlineprotectedvirtual |
void RenderHeads.Media.AVProDeckLink.DeckLinkInput.OnAudioFilterRead |
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float[] |
data, |
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int |
channels |
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) |
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inlineprivate |
bool RenderHeads.Media.AVProDeckLink.DeckLinkInput.StopInput |
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inline |
void RenderHeads.Media.AVProDeckLink.DeckLinkInput.Pause |
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inline |
void RenderHeads.Media.AVProDeckLink.DeckLinkInput.Unpause |
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inline |
override void RenderHeads.Media.AVProDeckLink.DeckLinkInput.Cleanup |
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inlineprotectedvirtual |
bool RenderHeads.Media.AVProDeckLink.DeckLinkInput._autoDeinterlace = true |
bool RenderHeads.Media.AVProDeckLink.DeckLinkInput._autoDetectMode = true |
bool RenderHeads.Media.AVProDeckLink.DeckLinkInput._muteAudio = false |
float RenderHeads.Media.AVProDeckLink.DeckLinkInput._audioVolume = 1f |
uint RenderHeads.Media.AVProDeckLink.DeckLinkInput._audioChannels = 2 |
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private |
AudioSource RenderHeads.Media.AVProDeckLink.DeckLinkInput._audioSource |
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private |
List<short[]> RenderHeads.Media.AVProDeckLink.DeckLinkInput._audioBuffers |
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private |
int RenderHeads.Media.AVProDeckLink.DeckLinkInput._audioBufferSize |
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private |
short [] RenderHeads.Media.AVProDeckLink.DeckLinkInput._audioLimbo |
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int RenderHeads.Media.AVProDeckLink.DeckLinkInput._maxAudioBuffers |
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int RenderHeads.Media.AVProDeckLink.DeckLinkInput._unityAudioChannels = 0 |
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private |
int RenderHeads.Media.AVProDeckLink.DeckLinkInput._chunkSize = 0 |
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private |
short [] RenderHeads.Media.AVProDeckLink.DeckLinkInput.pcm_dat |
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private |
AudioSource RenderHeads.Media.AVProDeckLink.DeckLinkInput.InputAudioSource |
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get |
Texture RenderHeads.Media.AVProDeckLink.DeckLinkInput.OutputTexture |
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get |
The documentation for this class was generated from the following file:
- R:/UnityDeckLink/UnityAsset/Assets/AVProDeckLink/Scripts/Components/DeckLinkInput.cs