void RenderHeads.Media.AVProDeckLink.IMGUIDisplay.OnGUI |
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inline |
DeckLinkInput RenderHeads.Media.AVProDeckLink.IMGUIDisplay._inputDecklink |
ScaleMode RenderHeads.Media.AVProDeckLink.IMGUIDisplay._scaleMode = ScaleMode.ScaleToFit |
Color RenderHeads.Media.AVProDeckLink.IMGUIDisplay._color = Color.white |
int RenderHeads.Media.AVProDeckLink.IMGUIDisplay._depth = 0 |
bool RenderHeads.Media.AVProDeckLink.IMGUIDisplay._fullScreen = true |
float RenderHeads.Media.AVProDeckLink.IMGUIDisplay._x = 0.0f |
float RenderHeads.Media.AVProDeckLink.IMGUIDisplay._y = 0.0f |
float RenderHeads.Media.AVProDeckLink.IMGUIDisplay._width = 1.0f |
float RenderHeads.Media.AVProDeckLink.IMGUIDisplay._height = 1.0f |
Texture2D RenderHeads.Media.AVProDeckLink.IMGUIDisplay._defaultTexture = null |
The documentation for this class was generated from the following file:
- R:/UnityDeckLink/UnityAsset/Assets/AVProDeckLink/Scripts/Components/IMGUIDisplay.cs