void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.SetInputDeckLink |
( |
DeckLinkInput |
decklink | ) |
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inline |
void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.Start |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.Update |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.Apply |
( |
Texture |
texture | ) |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.OnDestroy |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.Awake |
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inlineprivate |
static void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.CreateTexture |
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inlinestaticprivate |
DeckLinkInput RenderHeads.Media.AVProDeckLink.ApplyToMaterial._inputDecklink |
Material RenderHeads.Media.AVProDeckLink.ApplyToMaterial._material |
string RenderHeads.Media.AVProDeckLink.ApplyToMaterial._textureName |
Texture2D RenderHeads.Media.AVProDeckLink.ApplyToMaterial._defaultTexture |
Texture2D RenderHeads.Media.AVProDeckLink.ApplyToMaterial._blackTexture |
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staticprivate |
The documentation for this class was generated from the following file: