Timeline Controller

This component is used for scenes that use the Playable Directors / Timeline feature of Unity when doing non-realtime captures. It allows the plugin to take control over the timestep of the Timeline so that it stays in sync with the capture.
If you are using the
Movie Capture Window then this component is automatically used for offline captures. If you
are using one of the CaptureFrom components, then simply add this component to the same
GameObject and set the TimelineController field in the CaptureFrom component under the
Misc section, or via the API using the TimeController property
Properties
| Property | Function |
|---|---|
| Scan Frequency | The frequency at which to scan for new Timeline's |