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    Class UnityAudioCapture

    Base class for capturing audio from Unity Two classes derive from this: 1) CaptureAudioFromAudioListener - used for real-time capture 2) CaptureAudioFromAudioRenderer - used for offline rendering

    Inheritance
    System.Object
    UnityAudioCapture
    CaptureAudioFromAudioListener
    CaptureAudioFromWwise
    Namespace: RenderHeads.Media.AVProMovieCapture
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class UnityAudioCapture : MonoBehaviour

    Properties

    ChannelCount

    Declaration
    public abstract int ChannelCount { get; }
    Property Value
    Type Description
    System.Int32

    OverflowCount

    Declaration
    public virtual int OverflowCount { get; }
    Property Value
    Type Description
    System.Int32

    SampleRate

    Declaration
    public abstract int SampleRate { get; }
    Property Value
    Type Description
    System.Int32

    Methods

    FlushBuffer()

    Declaration
    public abstract void FlushBuffer()

    GetUnityAudioChannelCount()

    Declaration
    public static int GetUnityAudioChannelCount()
    Returns
    Type Description
    System.Int32

    PauseCapture()

    Declaration
    public abstract void PauseCapture()

    PrepareCapture()

    Declaration
    public abstract void PrepareCapture()

    ReadData(out Int32)

    Declaration
    public virtual IntPtr ReadData(out int length)
    Parameters
    Type Name Description
    System.Int32 length
    Returns
    Type Description
    System.IntPtr

    ResumeCapture()

    Declaration
    public abstract void ResumeCapture()

    StartCapture()

    Declaration
    public abstract void StartCapture()

    StopCapture()

    Declaration
    public abstract void StopCapture()
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