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    Class CaptureAudioFromAudioListener

    Captures audio from an AudioListener and adds it to a buffer The AVPro Movie Capture plugin pulls the data from this buffer and flushes it periodically Add this component below the main AudioLister to capture all audio, or add it below an AudioSource component to only capture that source

    Inheritance
    System.Object
    UnityAudioCapture
    CaptureAudioFromAudioListener
    Inherited Members
    UnityAudioCapture.GetUnityAudioChannelCount()
    Namespace: RenderHeads.Media.AVProMovieCapture
    Assembly: cs.temp.dll.dll
    Syntax
    public class CaptureAudioFromAudioListener : UnityAudioCapture

    Properties

    Buffer

    Declaration
    public float[] Buffer { get; }
    Property Value
    Type Description
    System.Single[]

    BufferLength

    Declaration
    public int BufferLength { get; }
    Property Value
    Type Description
    System.Int32

    BufferPtr

    Declaration
    public IntPtr BufferPtr { get; }
    Property Value
    Type Description
    System.IntPtr

    ChannelCount

    Declaration
    public override int ChannelCount { get; }
    Property Value
    Type Description
    System.Int32
    Overrides
    UnityAudioCapture.ChannelCount

    OverflowCount

    Declaration
    public override int OverflowCount { get; }
    Property Value
    Type Description
    System.Int32
    Overrides
    UnityAudioCapture.OverflowCount

    SampleRate

    Declaration
    public override int SampleRate { get; }
    Property Value
    Type Description
    System.Int32
    Overrides
    UnityAudioCapture.SampleRate

    Methods

    FlushBuffer()

    Declaration
    public override void FlushBuffer()
    Overrides
    UnityAudioCapture.FlushBuffer()

    PauseCapture()

    Declaration
    public override void PauseCapture()
    Overrides
    UnityAudioCapture.PauseCapture()

    PrepareCapture()

    Declaration
    public override void PrepareCapture()
    Overrides
    UnityAudioCapture.PrepareCapture()

    ReadData(out Int32)

    Declaration
    public override IntPtr ReadData(out int length)
    Parameters
    Type Name Description
    System.Int32 length
    Returns
    Type Description
    System.IntPtr
    Overrides
    UnityAudioCapture.ReadData(out Int32)

    ResumeCapture()

    Declaration
    public override void ResumeCapture()
    Overrides
    UnityAudioCapture.ResumeCapture()

    StartCapture()

    Declaration
    public override void StartCapture()
    Overrides
    UnityAudioCapture.StartCapture()

    StopCapture()

    Declaration
    public override void StopCapture()
    Overrides
    UnityAudioCapture.StopCapture()
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