| Enumerator |
|---|
| None |
|
| Two |
|
| Four |
|
| Eight |
|
| Enumerator |
|---|
| None |
|
| Internal |
|
| External |
|
| void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.InitColorspaceResources |
( |
int |
inputTexWidth, |
|
|
int |
inputTexHeight, |
|
|
RenderTextureFormat |
format |
|
) |
| |
|
inlineprivate |
| void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.InitConversionResources |
( |
DeckLinkPlugin.PixelFormat |
format, |
|
|
int |
width, |
|
|
int |
height |
|
) |
| |
|
inlineprivate |
| void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.InitInterlaceResources |
( |
int |
width, |
|
|
int |
height |
|
) |
| |
|
inlineprivate |
| bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput.StopOutput |
( |
| ) |
|
|
inline |
| void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.SetCamera |
( |
Camera |
camera | ) |
|
|
inline |
| override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.Process |
( |
| ) |
|
|
inlineprotectedvirtual |
| override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.Cleanup |
( |
| ) |
|
|
inlineprotectedvirtual |
| override bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput.IsInput |
( |
| ) |
|
|
inlineprotectedvirtual |
| override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.Awake |
( |
| ) |
|
|
inlinevirtual |
| override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.OnDestroy |
( |
| ) |
|
|
inlinevirtual |
| override void RenderHeads.Media.AVProDeckLink.DeckLinkOutput.BeginDevice |
( |
| ) |
|
|
inlineprotectedvirtual |
| int RenderHeads.Media.AVProDeckLink.DeckLinkOutput.refCount = 0 |
|
staticprivate |
| int RenderHeads.Media.AVProDeckLink.DeckLinkOutput.prevRefCount |
|
staticprivate |
| Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._rgbaToYuv422Shader |
|
private |
| Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._rgbaToBgraShader |
|
private |
| Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._rgbaToArgbShader |
|
private |
| Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlaceShader |
|
private |
| Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._lToGShader |
|
private |
| RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput._inputTexture |
|
private |
| RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlacedTexture |
|
private |
| RenderTexture [] RenderHeads.Media.AVProDeckLink.DeckLinkOutput._convertedTexture = null |
|
private |
| RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput._lToGTexture |
|
private |
| Material RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlaceMaterial |
|
private |
| Material RenderHeads.Media.AVProDeckLink.DeckLinkOutput._conversionMaterial |
|
private |
| Material RenderHeads.Media.AVProDeckLink.DeckLinkOutput._lToGMat |
|
private |
| Camera RenderHeads.Media.AVProDeckLink.DeckLinkOutput.currCam |
|
private |
| bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlaced |
|
private |
| int RenderHeads.Media.AVProDeckLink.DeckLinkOutput._targetFrameRate = -1 |
|
private |
| int RenderHeads.Media.AVProDeckLink.DeckLinkOutput._interlacePass = 0 |
|
private |
| IntPtr RenderHeads.Media.AVProDeckLink.DeckLinkOutput._convertedPointer = IntPtr.Zero |
|
private |
| Camera RenderHeads.Media.AVProDeckLink.DeckLinkOutput._camera |
| RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput._blended |
|
private |
| byte RenderHeads.Media.AVProDeckLink.DeckLinkOutput._currTex = 0 |
|
private |
| Shader RenderHeads.Media.AVProDeckLink.DeckLinkOutput._blendShader |
|
private |
| Material RenderHeads.Media.AVProDeckLink.DeckLinkOutput._blendMat |
|
private |
| float RenderHeads.Media.AVProDeckLink.DeckLinkOutput.prevFrameTime = 0.0f |
|
private |
| float RenderHeads.Media.AVProDeckLink.DeckLinkOutput.currFrameTime = 0.0f |
|
private |
| int RenderHeads.Media.AVProDeckLink.DeckLinkOutput._bufferBalance = 2 |
| int RenderHeads.Media.AVProDeckLink.DeckLinkOutput._genlockPixelOffset = 0 |
| AudioSource RenderHeads.Media.AVProDeckLink.DeckLinkOutput._outputAudioSource |
| bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput._muteOutputAudio = false |
| bool RenderHeads.Media.AVProDeckLink.DeckLinkOutput.decoupleFramerate = false |
|
private |
| RenderTexture RenderHeads.Media.AVProDeckLink.DeckLinkOutput.InputTexture |
|
get |
| int RenderHeads.Media.AVProDeckLink.DeckLinkOutput.TargetFramerate |
|
get |
The documentation for this class was generated from the following file:
- R:/UnityDeckLink/UnityAsset/Assets/AVProDeckLink/Scripts/Components/DeckLinkOutput.cs