| void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.SetInputDeckLink |
( |
DeckLinkInput |
decklink | ) |
|
|
inline |
| void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.Start |
( |
| ) |
|
|
inlineprivate |
| void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.Update |
( |
| ) |
|
|
inlineprivate |
| void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.Apply |
( |
Texture |
texture | ) |
|
|
inlineprivate |
| void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.OnDestroy |
( |
| ) |
|
|
inlineprivate |
| void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.Awake |
( |
| ) |
|
|
inlineprivate |
| static void RenderHeads.Media.AVProDeckLink.ApplyToMaterial.CreateTexture |
( |
| ) |
|
|
inlinestaticprivate |
| DeckLinkInput RenderHeads.Media.AVProDeckLink.ApplyToMaterial._inputDecklink |
| Material RenderHeads.Media.AVProDeckLink.ApplyToMaterial._material |
| string RenderHeads.Media.AVProDeckLink.ApplyToMaterial._textureName |
| Texture2D RenderHeads.Media.AVProDeckLink.ApplyToMaterial._defaultTexture |
| Texture2D RenderHeads.Media.AVProDeckLink.ApplyToMaterial._blackTexture |
|
staticprivate |
The documentation for this class was generated from the following file: