void RenderHeads.Media.AVProDeckLink.FormatConverter.Reset |
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inline |
bool RenderHeads.Media.AVProDeckLink.FormatConverter.Build |
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int |
deviceHandle, |
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DeviceMode |
mode, |
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bool |
delayResourceCreationUntilFramesStart = false |
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) |
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inline |
bool RenderHeads.Media.AVProDeckLink.FormatConverter.Build |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.FormatConverter.Flip |
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inlineprivate |
bool RenderHeads.Media.AVProDeckLink.FormatConverter.Update |
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inline |
void RenderHeads.Media.AVProDeckLink.FormatConverter.Dispose |
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inline |
bool RenderHeads.Media.AVProDeckLink.FormatConverter.CreateMaterial |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.FormatConverter.CreateRawTexture |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.FormatConverter.CreateFinalTexture |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.FormatConverter.CreateUVs |
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bool |
invertX, |
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bool |
invertY |
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) |
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inlineprivate |
bool RenderHeads.Media.AVProDeckLink.FormatConverter.DoFormatConversion |
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RenderTexture |
target | ) |
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inlineprivate |
void RenderHeads.Media.AVProDeckLink.FormatConverter.DoDeinterlace |
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RenderTexture |
source, |
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RenderTexture |
target |
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) |
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inlineprivate |
static void RenderHeads.Media.AVProDeckLink.FormatConverter.DrawFullscreenTriangle |
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Vector4 |
uv | ) |
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inlinestaticprivate |
static void RenderHeads.Media.AVProDeckLink.FormatConverter.DrawQuad |
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Vector4 |
uv | ) |
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inlinestaticprivate |
int RenderHeads.Media.AVProDeckLink.FormatConverter._deviceHandle |
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private |
Texture2D RenderHeads.Media.AVProDeckLink.FormatConverter._rawTexture |
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private |
RenderTexture RenderHeads.Media.AVProDeckLink.FormatConverter._finalTexture |
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private |
Material RenderHeads.Media.AVProDeckLink.FormatConverter._conversionMaterial |
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private |
Material RenderHeads.Media.AVProDeckLink.FormatConverter._deinterlaceMaterial |
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private |
int RenderHeads.Media.AVProDeckLink.FormatConverter._conversionMaterialPass |
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private |
int RenderHeads.Media.AVProDeckLink.FormatConverter._usedTextureWidth |
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private |
int RenderHeads.Media.AVProDeckLink.FormatConverter._usedTextureHeight |
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private |
bool RenderHeads.Media.AVProDeckLink.FormatConverter._requiresTextureCrop |
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private |
Vector4 RenderHeads.Media.AVProDeckLink.FormatConverter._uv |
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private |
Material RenderHeads.Media.AVProDeckLink.FormatConverter._linearToGammaMat |
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private |
RenderTexture RenderHeads.Media.AVProDeckLink.FormatConverter._linearToGammaTexture |
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private |
DeviceMode RenderHeads.Media.AVProDeckLink.FormatConverter._mode |
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private |
bool RenderHeads.Media.AVProDeckLink.FormatConverter._autoDeinterlace |
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private |
bool RenderHeads.Media.AVProDeckLink.FormatConverter._deinterlace |
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private |
int RenderHeads.Media.AVProDeckLink.FormatConverter._lastFrameUploaded = -1 |
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private |
bool RenderHeads.Media.AVProDeckLink.FormatConverter._isBuilt |
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private |
Texture RenderHeads.Media.AVProDeckLink.FormatConverter.OutputTexture |
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get |
int RenderHeads.Media.AVProDeckLink.FormatConverter.OutputFrameNumber |
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get |
bool RenderHeads.Media.AVProDeckLink.FormatConverter.ValidPicture |
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getprivate set |
bool RenderHeads.Media.AVProDeckLink.FormatConverter.AutoDeinterlace |
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getset |
The documentation for this class was generated from the following file: