void RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.Start |
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void RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.Update |
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List<GameObject> RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.prefabs |
GameObject RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.scene |
int RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.SpawnLimit = 20 |
float RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.SpawnsPerSecond = 1 |
List<GameObject> RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.spawnedObjects |
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float RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo._timeSinceLastSpawn = 0f |
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float RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.angle = 15f |
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The documentation for this class was generated from the following file: