AVPro DeckLink  1
AVPro DeckLink C# Documentation
RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo Class Reference
Inheritance diagram for RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo:
Collaboration diagram for RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo:

Data Fields

List< GameObject > prefabs
 
GameObject scene
 
int SpawnLimit = 20
 
float SpawnsPerSecond = 1
 

Private Member Functions

void Start ()
 
void Update ()
 

Private Attributes

List< GameObject > spawnedObjects
 
float _timeSinceLastSpawn = 0f
 
float angle = 15f
 

Member Function Documentation

void RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.Start ( )
inlineprivate
void RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.Update ( )
inlineprivate

Field Documentation

List<GameObject> RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.prefabs
GameObject RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.scene
int RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.SpawnLimit = 20
float RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.SpawnsPerSecond = 1
List<GameObject> RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.spawnedObjects
private
float RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo._timeSinceLastSpawn = 0f
private
float RenderHeads.Media.AVProDeckLink.Demos.ApplyToMaterialDemo.angle = 15f
private

The documentation for this class was generated from the following file: