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    Preferences

    The preferences are stored per-project so you can have custom External Game View settings for each project.

    Go to Edit/Preferences menu to change the preferences.

    At the top of the window is a button External Game View: Disabled which toggles the External Game View window to show or hide.

    The several tabs are presented:

    Texture Tab

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    The Window tab has settings to specify which texture to display and how to display it.

    Property Options
    Find Texture Select the method to use to find the texture to display:
    Game View - Uses the built in GameView RT RenderTexture in Unity which is has a maximum dimension of 8192 pixels.
    By Name - Allows specifying the name of a custom RenderTexture. This texture will be searched for until it is found.
    Preview Shows a preview of the last found texture and shows its dimensions, format and anti-aliasing properties.
    Flip Vertical Flips the texture vertically. Some textures require this, for example the default Game View texture.
    Zoom Texture zoom level
    Offset Texture offset in pixels

    Window Tab

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    The Window tab has settings to specify the position and size of the External Game View window.

    Property Options
    Pin to Display Select the display to pin the window to. The window will be pinned ot the top-left corner of the display. Displays are drawn in physical layout and also as a list
    Offset Apply a pixel offset to the window position
    Size Set the size of the window:
    Match Texture 1:1 - Makes the window the same size as the texture
    Fit Single Display - Scales the window to the fullscreen size of the pinned display
    Fit All Displays - Scales the window as large as possible to cover multiple displays
    Custom - Allows a custom window size to be set

    Other Tab

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    The Other tab has all other settings.

    Property Options
    Background Color Specify the background color to render when the content doesn't fill the entire window
    Keyboard Input While the window is in focus, send any keyboard input to the Game View, making it interactive
    Mouse Input While the window is in focus, send any mouse input to the Game View, making it interactive
    Entering Play Mode Open the window when entering play mode
    Exiting Play Mode Close the window when exiting play mode
    Exiting Play Mode Preserve Texture - make a copy and display the texture when exiting play mode
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