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    Version 2.3.2 - 20 January 2022

    Windows

    • Improvements
      • NotchLC decoder now supports D3D12
      • Added audio delay feature for Media Foundation (currently only supported when using Frame Buffering)
    • Changes
      • Entire low-level rendering pipeline rewritten

    Android

    • Improvements
      • #1045 Ability to change audio subsystem prior to opening a video
      • #1045 Ability to change Facebook 360 channel mapping prior to opening a video
    • Fixes
      • Fixed proguard keep list
      • #1063 Fixed IsMediaCachingSupported always returning false
      • #1044 Fixed a hole in the nativeDestroy chain of code

    macOS/iOS/tvOS

    • Improvements
      • HLS group names no longer show "Unknown" when locale data isn't present

    iOS

    • Fixes
      • #1043 Fixed issue with audio sounding garbled when playing back an asset with more than two channels of audio when using Unity audio mode
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