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    Version 2.2.4 - 18 November 2021

    Android

    • Fixes
      • Fixed compile of GLSL OES shaders using alpha packing due to use of lerp instead of mix
      • Fixed GLSL OES shaders not sampling packed alpha due to missing implementation
      • #968 Fixed OES InsideSphere shader displaying upside-down when High Quality option was enabled

    Windows

    • Improvements
      • NotchLC decoder no longer rounds to 8-bit, now uses the full 10-bit
    • Fixes
      • #991 Fixed bug in WinRT parsing of program-date-time as it was using Windows 1601 epoch instead of 1970 epoch

    iOS / macOS / tvOS

    • Improvements
      • #1001 Added support for changing preferredMaximumResolution after player creation
    • Fixes
      • #995 Fixed issue with uninitialised GCHandle
      • #853 Fixed crash caused by overrelease of a video texture in UnityGfxDeviceWorker

    iOS

    • Improvements
      • Better handling of video playback when the application resigns active
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