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    Version 2.0.0 BETA-5 - 16 October 2020

    General

    • Added support for auto-detection and handling of stereo packing formats
    • MediaReference asset
      • Added hints about the format
      • Added support for thumbnail generation
    • Refactored ApplyTo* and Display* components including sharing common code
    • Fixed stall detection not working correctly when changing playback rate
    • Added reporting on script-plugin version mismatch
    • Added new frame-accurate methods for seeking by frames: GetDurationFrames(), GetMaxFrameNumber(), GetCurrentTimeFrames(), SeekToFrame(), SeekToFrameRelative()
    • Fixed compile issue with TimeScale support feature
    • Fixed crash / leak issue when playing videos in edit mode and then transitioning to play mode
    • Fixed recent media menu not clearing and not adding URLs
    • Dropped support for all Unity versions before 2018.1.0
    • Various other minor fixes, refactoring and improvements

    Demos

    • MediaPlayer UI demo improved and audio fading added
    • Added audio spectrum visualisation to MediaPlayer UI demo for audio played via to Unity’s AudioSource component
    • Added new DisplayComponents demo

    Android

    • Updated to ExoPlayer 2.12.0 from 2.11.5
    • For audio playback via Unity’s AudioSource component, added resampling for videos with a sample rate that doesn’t match the rate of Unity - currently only working for matching channel count in/out
    • Fixed out of memory crash issue when seeking very high bitrate videos
    • Fixed OES shader and added 180 degree video support and transparent version
    • Re-implemented GetTextureTimeStamp() so it returns the last texture presentation time (ExoPlayer and MediaPlayer API >= 23). Note: MediaPlayer < 23 will be a ‘best guess’

    macOS / iOS / tvOS

    • Added support for audio playback via Unity’s AudioSource component
    • Added support for tx3g format subtitles
    • Added support for external playback over AirPlay
    • Fixed crash when editor/app moves to the background when texture processing is active (watermarking, mipmap generation, etc.)
    • Updated to Xcode 12, iOS SDK 14.0, tvOS SDK 14.0

    Windows

    • Fixed crash issue if track names were too long
    • Internal rendering now using new AVProCore library
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