Platform Specific - Windows UWP
Properties
Property | Function |
---|---|
Video API | Select the video API to use. WinRT is the default. WinRT is the new Windows API and has better support for adaptive streaming media, but doesn't support many other features (eg Unity audio) which Media Foundation API does support. |
Media Foundation API Options | |
Hardware Decoding | Enable hardware decoding |
Generate Mipmaps | Generate textures with mip maps |
Use Low Latency | Enable low latency mode (not recommended as it degrades playback performance) |
Audio Output | The audio output mode. System Direct (default): Plays the audio directly to the hardware bypassing Unity. Unity: Sends the audio to Unity for playback via the AudioOutput component.Facebook Audio 360: Supports playing MKV files with spatial audio encoded using Facebook Audio 360. |
Facebook Audio 360 Options | |
Channel Mode | The channel layout to use, usually TBE_8_2 or AMBIX_4 |
WinRT API Options | |
Start Max Bitrate | Forces adaptive streams to begin at the highest bitrate available |
Use Low Live Latency | Use the lowest latency possible when playing a live stream |
Custom HTTP Headers | Set multiple custom HTTP headers by specifying the header key and value pair. |
Auth Token | The authorisation token to pass to the key server for HLS AES-128 decryption. |
Key Override (Base64) | The authorisation key to use for HLS AES-128 decryption. This allows a key to be forced in debugging cases where the key server is offline. |