Class AudioOutput
  
  Audio is grabbed from the MediaPlayer and rendered via Unity AudioSource
This allows audio to have 3D spatial control, effects applied and to be spatialised for VR
Currently supported on Windows and UWP (Media Foundation API only), macOS, iOS, tvOS and Android (ExoPlayer API only)
 
  
  
    Inheritance
    System.Object
    AudioOutput
   
  
  Assembly: cs.temp.dll.dll
  
  
    public class AudioOutput : MonoBehaviour
   
  Properties
  
  
  
  
  
  Declaration
  
    public int ChannelMask { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
  
  
  
  Declaration
  
    public AudioOutput.AudioOutputMode OutputMode { get; set; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public MediaPlayer Player { get; set; }
   
  Property Value
  
  Methods
  
  
  
  
  
  Declaration
  
    public void ChangeMediaPlayer(MediaPlayer newPlayer)
   
  Parameters
  
  
  
  
  
  Declaration
  
    public AudioSource GetAudioSource()
   
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | AudioSource | 
         |