Version 3.0.10 - 6 September 2024
Android
- Fixes
- #1944 Surface creation defered when resolution first changes
- #1953 Fixed issue with player surface having more buffers than the decoder expects on Tegra based hardware
- #1953 Fixed issue with texture tearing and frozen frames when using OpenGL ES3, OES textures on the NVIDIA Tegra hardware
- #1956 Fixed issue with banding when using the Vulkan rendering API and the color space is set to linear
- #1958 Audio resampler correctly re-initialises when input sample rate of video changes
Windows
- Fixes
- #1961 Fixed issue with NotchLC alpha only being 2-bit
- #1964 Fixed some Trial/watermark issues with HAP playback
- Fixed a couple of "d3d11: Creating a default shader resource view with dxgi-fmt.." exceptions (others are safe to ignore as having to bypass Unity's lack of support in enums)
- Fixed platform options not being passed to player pre-'OpenMedia()' meaning initial values were always used
- Fixed issue with WinRT seeking preventing 'IsFinished()' from returning true after playback