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    Version 3.0.10 - 6 September 2024

    Android

    • Fixes
      • #1944 Surface creation defered when resolution first changes
      • #1953 Fixed issue with player surface having more buffers than the decoder expects on Tegra based hardware
      • #1953 Fixed issue with texture tearing and frozen frames when using OpenGL ES3, OES textures on the NVIDIA Tegra hardware
      • #1956 Fixed issue with banding when using the Vulkan rendering API and the color space is set to linear
      • #1958 Audio resampler correctly re-initialises when input sample rate of video changes

    Windows

    • Fixes
      • #1961 Fixed issue with NotchLC alpha only being 2-bit
      • #1964 Fixed some Trial/watermark issues with HAP playback
      • Fixed a couple of "d3d11: Creating a default shader resource view with dxgi-fmt.." exceptions (others are safe to ignore as having to bypass Unity's lack of support in enums)
      • Fixed platform options not being passed to player pre-'OpenMedia()' meaning initial values were always used
      • Fixed issue with WinRT seeking preventing 'IsFinished()' from returning true after playback
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