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    Class UpdateMultiPassStereo

    This script is needed to send the camera position to the stereo shader so that it can determine which eye it is rendering. This is only needed for multi-pass rendering, as single pass has a built-in shader variable

    Inheritance
    System.Object
    UpdateMultiPassStereo
    Namespace: RenderHeads.Media.AVProVideo
    Assembly: cs.temp.dll.dll
    Syntax
    public class UpdateMultiPassStereo : MonoBehaviour

    Properties

    Camera

    Declaration
    public Camera Camera { get; set; }
    Property Value
    Type Description
    Camera
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