Table of Contents

Class PlaylistMediaPlayer

Namespace
RenderHeads.Media.AVProVideo
Assembly
AVProVideo.Runtime.dll

This is a BETA component

[AddComponentMenu("AVPro Video/Playlist Media Player", -80)]
[HelpURL("https://www.renderheads.com/products/avpro-video/")]
public class PlaylistMediaPlayer : MediaPlayer, ISerializationCallbackReceiver, ITextureProducer
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
PlaylistMediaPlayer
Implements
ISerializationCallbackReceiver
Inherited Members

Properties

Name Description
AudioMuted
AudioVolume
AutoCloseVideo

Closes videos that aren't playing. This will save memory but adds extra overhead

AutoProgress

Enable the playlist to progress to the next item automatically, or wait for manual trigger via scripting

Control

Returns the IMediaControl interface for the MediaPlayer that is playing the current active item in the playlist (returned by CurrentPlayer property). This will change during each transition.

CurrentPlayer
DefaultTransition

The default transition to use if the transition is not overridden in the MediaItem

DefaultTransitionDuration

The default duration the transition will take (in seconds) if the transition is not overridden in the MediaItem

DefaultTransitionEasing

The default easing the transition will use if the transition is not overridden in the MediaItem

Info

Returns the IMediaInfo interface for the MediaPlayer that is playing the current active item in the playlist (returned by CurrentPlayer property). This will change during each transition.

LoopMode

None: Do not loop the playlist when the end is reached.
Loop: Rewind the playlist and play again when the each is reached

NextPlayer
Playlist
PlaylistIndex
PlaylistItem
TextureProducer

Methods

Name Description
Awake()
CanJumpToItem(int)
GetAffineTransform()

The affine transform of the texture as an array of six floats: [a, b, c, d, tx, ty].

GetCompatibleRenderTextureFormat(GetCompatibleRenderTextureFormatOptions, int)

Get a render texture format that is compatible with the textures internal format

GetTexture(int)

Returns the Unity texture containing the current frame image. The texture pointer will return null while the video is loading This texture usually remains the same for the duration of the video. There are cases when this texture can change, for instance: if the graphics device is recreated, a new video is loaded, or if an adaptive stream (eg HLS) is used and it switches video streams.

GetTextureAlphaPacking()

Returns the type of packing used for alpha content

GetTextureCount()

Gets the number of textures produced by the media player.

GetTextureFrameCount()

Returns a count of how many times the texture has been updated

GetTextureMatrix()

The full 4x4 transform of the texture

GetTexturePixelAspectRatio()

Returns the DAR/SAR ratio

GetTextureStereoPacking()

Returns the type of packing used for stereo content

GetTextureTimeStamp()

Returns the presentation time stamp of the current texture

GetTextureTransparency()

Returns the whether the texture has transparency

GetYpCbCrTransform()

Returns the current transformation required to convert from YpCbCr to RGB colorspaces.

IsPaused()
JumpToItem(int)
NextItem()
OnDestroy()
OnMediaPlayerEvent(MediaPlayer, EventType, ErrorCode)
OpenVideoFile(MediaItem)
Pause()
Play()
PrevItem()
RequiresVerticalFlip()

Returns true if the image on the texture is upside-down

Start()
Stop()
SupportsTextureFrameCount()

Returns whether this platform supports counting the number of times the texture has been updated

Update()