Version 2.99 - 11 April 2017
Improvements
- Added stereo rendering support to the 360 camera capture component. 360 captures can now be rendered in mono, stereo top-bottom or stereo left-right
Bug fixes
- Fixed a memory leak in the Media Foundation recorder
Version 2.98 - 7 April 2017
Improvements
- Texture capture component is now much faster
- Motion blur capture now works with the Surround 360 and Texture capture components
- Added option to include mouse cursor in the capture
- Texture capture demo improved
- Increased capture resolution limit from 8K to 16K
Bug fixes
- Fixed audio delay when capturing webcam and microphone
- Removed dependency on Media Foundation so older versions of Windows are supported again
- Various fixes made to the motion blur component
Version 2.96 - 6 March 2017
Improvements
- 360 surround capture can now render uGUI elements when canvas is set to camera or world modes.
- 360 surround capture now supports camera rotation
- Fixed 360 surround capture orientation, as it was flipped horizontally
- Improved motion blur support in 360 camera capture
- Added Media Foundation capture option to Editor window
UI / Workflow
- Editor window UI improvements, including context hiding and usage warnings
Bug fixes
- Fixed FromCamera capture bug where build captures would render black to the screen
- Fixed bug where editor window would unnecessarily spawn
AudioCapture component
- Fixed bug where audio capture component would be accessed when it shouldn’t
- Fixed crash bug in webcam demo
Version 2.94 - 27 September 2016
- Fixed issue where camera captures would freeze when vsync changed
Version 2.92 - 26 September 2016
- Fixed support for capturing transparency
- Improved robustness for enumeration of buggy audio devices
- Update documentation
Version 2.90 - 16 September 2016
New Features
- New 360 degree equi-rectangular capture for VR
- Better support for VR capture
- Real motion blur feature for added quality to offline captures (BETA)
- Captures from Camera can now be higher resolution than displayed allowing capture resolutions over 3840x2160
- Captures from Camera can now have custom anti-aliasing settings
- Experimental Media Foundation H.264 (MP4) encoder
Changes
- Added 75, 90 and 120 FPS capture modes for VR
- Added variables to disable vsync and frame rate changing
- Stop function now has parameter to skip processing of any pending frames - useful for canceling a capture quickly. Also added new CancelCapture() function which stops capturing fast and deletes the capture file.
- Better capture of physics simulations in off-line capture mode
- Now stops recording when disk space is too low instead of crashing
- Added setting to start capturing in a paused state
- Dropped support for older versions of Unity, project now built with
Unity 4.6
- Tested up to Unity 5.4
- Project files rearranged
UI / Workflow
- Editor window layout improvements
- Component editor layout improvements
Optimisations
- Capture from Camera and RenderTexture much faster
Bug fixes
- Fixed linear color-space capture issues
- Fixed crash bug on 64-bit builds when creating lots of captures
- Fixed audio recording latency issue when using pause/resume
- Fixed audio capture from Unity non-threaded issue causing clicks in recordings
- Fixed codecs not showing config options sometimes
Version 2.72 - 15 June 2015
- Fixed Unity 5.1 support
Version 2.70 - 27 May 2015
- Fixed 64-bit VFW video codec enumeration issue
- Fixed issue where multiple codecs could not be used at once
- Improved demo capture dialog so it shows recording stats
- Improved webcam demo to allow recording of multiple webcams
- Fixed crash bug in watermarking
Version 2.64 - 18th April 2015
- Unity 4.6 and 5.0 support added
- DX11 GPU red-blue swap and downscaling
- Dropped official Unity 3.x support, minimum version supported is now 4.0
- Fixed audio recording freeze bug
- Better plugin folder structure
- Faster watermarking
- Added experimental writing to ‘named pipes’
Version 2.55 - 28 July 2014
- Unity 4.5 support
- Unity audio capture now supports speaker modes other than stereo
- Improved error reporting
- Improved vsync handling
Version 2.52 - 27 February 2014
- Fixed unnamed scene recording bug
- Removed usage of deprecated Unity functions
- Added display of output frame resolution to UI
- Video file now deleted before recording to prevent AVI bloat
Version 2.5 - 24 February 2014
- Added new trial version
- Added script to automatically copy the DLL files during installation
- Added better output path options
- Added support for more YCbCr formats
- Improved in-editor GUI to allow capturing from specific camera
- Fixed some script issues on non Windows platforms
Version 2.48 - 15 January 2014
- Fixed crash bug when system has no codecs or devices
- Minor improvements to UI
Version 2.46 - Monday 8 January 2014
- Added recording stats (file size and time)
- Improved recording stats GUI
- Fixed editor launch crash bug when using non Windows built settings
- Added OpenGL emulation notes to FAQ for captures appearing upside-down
Version 2.44 - 6 January 2014
- Fixed editor error message when launching configure dialogs
Version 2.42 - 30 December 2013
- Fixed y-flip bug
- Fixed camera capture bug using wrong texture size
- Fixed DX11 viewport capture bug
Version 2.4 - 27 December 2013
- Added codec configuration dialog support detection
- Reduced CPU usage of new EditorWindow widget
- Improved codec lists in new EditorWindow widget
- EditorWindow can now play the scene to start recording
- Improved documentation
Version 2.3 - 4 December 2013
- Added proper fast native DX11 support
- Scene capture no longer requires a camera
- Added new EditorWindow widget for easier capturing from Editor
- Improved documentation for best codec settings
Version 2.2 - 22 August 2013
- Added support for writing to MP4 container
- Added support for Unity 4.2
- Added automatic DLL swap for 64-bit builds
- Fixed some material leaks
- Fixed DX11 colour swap and flip bug
Version 2.02 - 18 March 2013
- Added Unity 4.1 support
- Fixed some platform #if issues
Version 2.0 - 12 March 2013
- Added audio recording directly from Unity
- Fixed GL.IssuePluginEvent() conflict bug with other AVPro plugins
- Fixed DX11 recording in Unity 4.0
- Fixed bug in audio codec listing
- Renamed and restructured code