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    Version 2.99 - 11 April 2017

    Improvements

    • Added stereo rendering support to the 360 camera capture component. 360 captures can now be rendered in mono, stereo top-bottom or stereo left-right

    Bug fixes

    • Fixed a memory leak in the Media Foundation recorder

    Version 2.98 - 7 April 2017

    Improvements

    • Texture capture component is now much faster
    • Motion blur capture now works with the Surround 360 and Texture capture components
    • Added option to include mouse cursor in the capture
    • Texture capture demo improved
    • Increased capture resolution limit from 8K to 16K

    Bug fixes

    • Fixed audio delay when capturing webcam and microphone
    • Removed dependency on Media Foundation so older versions of Windows are supported again
    • Various fixes made to the motion blur component

    Version 2.96 - 6 March 2017

    Improvements

    • 360 surround capture can now render uGUI elements when canvas is set to camera or world modes.
    • 360 surround capture now supports camera rotation
    • Fixed 360 surround capture orientation, as it was flipped horizontally
    • Improved motion blur support in 360 camera capture
    • Added Media Foundation capture option to Editor window

    UI / Workflow

    • Editor window UI improvements, including context hiding and usage warnings

    Bug fixes

    • Fixed FromCamera capture bug where build captures would render black to the screen
    • Fixed bug where editor window would unnecessarily spawn

    AudioCapture component

    • Fixed bug where audio capture component would be accessed when it shouldn’t
    • Fixed crash bug in webcam demo

    Version 2.94 - 27 September 2016

    • Fixed issue where camera captures would freeze when vsync changed

    Version 2.92 - 26 September 2016

    • Fixed support for capturing transparency
    • Improved robustness for enumeration of buggy audio devices
    • Update documentation

    Version 2.90 - 16 September 2016

    New Features

    • New 360 degree equi-rectangular capture for VR
    • Better support for VR capture
    • Real motion blur feature for added quality to offline captures (BETA)
    • Captures from Camera can now be higher resolution than displayed allowing capture resolutions over 3840x2160
    • Captures from Camera can now have custom anti-aliasing settings
    • Experimental Media Foundation H.264 (MP4) encoder

    Changes

    • Added 75, 90 and 120 FPS capture modes for VR
    • Added variables to disable vsync and frame rate changing
    • Stop function now has parameter to skip processing of any pending frames - useful for canceling a capture quickly. Also added new CancelCapture() function which stops capturing fast and deletes the capture file.
    • Better capture of physics simulations in off-line capture mode
    • Now stops recording when disk space is too low instead of crashing
    • Added setting to start capturing in a paused state
    • Dropped support for older versions of Unity, project now built with

    Unity 4.6

    • Tested up to Unity 5.4
    • Project files rearranged

    UI / Workflow

    • Editor window layout improvements
    • Component editor layout improvements

    Optimisations

    • Capture from Camera and RenderTexture much faster

    Bug fixes

    • Fixed linear color-space capture issues
    • Fixed crash bug on 64-bit builds when creating lots of captures
    • Fixed audio recording latency issue when using pause/resume
    • Fixed audio capture from Unity non-threaded issue causing clicks in recordings
    • Fixed codecs not showing config options sometimes

    Version 2.72 - 15 June 2015

    • Fixed Unity 5.1 support

    Version 2.70 - 27 May 2015

    • Fixed 64-bit VFW video codec enumeration issue
    • Fixed issue where multiple codecs could not be used at once
    • Improved demo capture dialog so it shows recording stats
    • Improved webcam demo to allow recording of multiple webcams
    • Fixed crash bug in watermarking

    Version 2.64 - 18th April 2015

    • Unity 4.6 and 5.0 support added
    • DX11 GPU red-blue swap and downscaling
    • Dropped official Unity 3.x support, minimum version supported is now 4.0
    • Fixed audio recording freeze bug
    • Better plugin folder structure
    • Faster watermarking
    • Added experimental writing to ‘named pipes’

    Version 2.55 - 28 July 2014

    • Unity 4.5 support
    • Unity audio capture now supports speaker modes other than stereo
    • Improved error reporting
    • Improved vsync handling

    Version 2.52 - 27 February 2014

    • Fixed unnamed scene recording bug
    • Removed usage of deprecated Unity functions
    • Added display of output frame resolution to UI
    • Video file now deleted before recording to prevent AVI bloat

    Version 2.5 - 24 February 2014

    • Added new trial version
    • Added script to automatically copy the DLL files during installation
    • Added better output path options
    • Added support for more YCbCr formats
    • Improved in-editor GUI to allow capturing from specific camera
    • Fixed some script issues on non Windows platforms

    Version 2.48 - 15 January 2014

    • Fixed crash bug when system has no codecs or devices
    • Minor improvements to UI

    Version 2.46 - Monday 8 January 2014

    • Added recording stats (file size and time)
    • Improved recording stats GUI
    • Fixed editor launch crash bug when using non Windows built settings
    • Added OpenGL emulation notes to FAQ for captures appearing upside-down

    Version 2.44 - 6 January 2014

    • Fixed editor error message when launching configure dialogs

    Version 2.42 - 30 December 2013

    • Fixed y-flip bug
    • Fixed camera capture bug using wrong texture size
    • Fixed DX11 viewport capture bug

    Version 2.4 - 27 December 2013

    • Added codec configuration dialog support detection
    • Reduced CPU usage of new EditorWindow widget
    • Improved codec lists in new EditorWindow widget
    • EditorWindow can now play the scene to start recording
    • Improved documentation

    Version 2.3 - 4 December 2013

    • Added proper fast native DX11 support
    • Scene capture no longer requires a camera
    • Added new EditorWindow widget for easier capturing from Editor
    • Improved documentation for best codec settings

    Version 2.2 - 22 August 2013

    • Added support for writing to MP4 container
    • Added support for Unity 4.2
    • Added automatic DLL swap for 64-bit builds
    • Fixed some material leaks
    • Fixed DX11 colour swap and flip bug

    Version 2.02 - 18 March 2013

    • Added Unity 4.1 support
    • Fixed some platform #if issues

    Version 2.0 - 12 March 2013

    • Added audio recording directly from Unity
    • Fixed GL.IssuePluginEvent() conflict bug with other AVPro plugins
    • Fixed DX11 recording in Unity 4.0
    • Fixed bug in audio codec listing
    • Renamed and restructured code
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