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    360 Rendering

    360 degree (or 180) stereo or mono captures can be made using the CaptureFromCamera360 or CaptureFromCamera360ODS components. The ODS capture component captures more accurate stereo, however it is extremely slow.

    Generally 360 rendering should be done as an off-line render instead of a real-time capture as it is very intensive. The rendering uses cubemaps therefore the scene is rendered 6 times.

    Note

    When using screen-space post-process filters such as bloom seems may be visible between the cube-map faces. Increasing the value of Blend Overlap % can help to alleviate this.

    When using CaptureFromCamera360 the XR 360 Stereo Capture option in Player Settings must be enabled.

    Note

    Using SRP it is not possible to use the CaptureFromCamera360 component to capture stereo, as SRP doesn't set support XR 360 Stereo Capture

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