360 Rendering
360 degree (or 180) stereo or mono captures can be made using the CaptureFromCamera360 or CaptureFromCamera360ODS components. The ODS capture component captures more accurate stereo, however it is extremely slow.
Generally 360 rendering should be done as an off-line render instead of a real-time capture as it is very intensive. The rendering uses cubemaps therefore the scene is rendered 6 times.
Note
When using screen-space post-process filters such as bloom seems may be visible between the cube-map faces. Increasing the value of Blend Overlap % can help to alleviate this.
When using CaptureFromCamera360
the XR 360 Stereo Capture
option in Player Settings
must be enabled.
Note
Using SRP it is not possible to use the CaptureFromCamera360
component to capture stereo, as SRP doesn't set support XR 360 Stereo Capture