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    Capture Audio From AudioListener

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    This component can be added to capture the audio from Unity during a real-time capture.

    This must be added to a GameObject that contains the AudioListener you want to record (usually Main Camera).

    One thing to be noted about this component is that it is implemented as a filter, therefore enabling bypass effects on an AudioSource would exclude that AudioSource from being captured.

    This component must then be connected to the CaptureFrom* component via the “Unity Audio Capture” field.

    Properties
    Property                               Function
    Debug Logging Used for debugging only
    Mute Audio Mute the capturing
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