Search Results for

    Show / Hide Table of Contents

    Ambisonic Source

    alt_text

    This component captures audio generated by an AudioSource and so usually is added to a GameObject containing an AudioSource component.

    The AudioSource needs to be positional (3D) so set the Spatial Blend to 1. The AudioSource should ideally be a mono source, and so the 3D Spread option should be set to 180 so that the audio loudness is equal in all channels.

    Distance and Rolloff can be used so the audio gets quieter with distance.

    Properties
    Property                               Function
    Sink The audio is encoded as ambisonic audio and sent to the sink for processing. The only sink currently is the AmbisonicWavWriter component.
    Listener An optional Listener Transform can be specified. This is useful if the listener (usually the Main Camera) isn’t fixed at 0,0,0 and allows the positions of the audio to be calculated relative to the listener.
    In This Article