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    Class CameraSelector

    Selects the camera to use for captures based on various factors TODO: add support for persisting across scene changes

    Inheritance
    System.Object
    CameraSelector
    Namespace: RenderHeads.Media.AVProMovieCapture
    Assembly: cs.temp.dll.dll
    Syntax
    public class CameraSelector : MonoBehaviour

    Properties

    Camera

    Declaration
    public Camera Camera { get; set; }
    Property Value
    Type Description
    Camera

    ScanFrequency

    Declaration
    public CameraSelector.ScanFrequencyMode ScanFrequency { get; set; }
    Property Value
    Type Description
    CameraSelector.ScanFrequencyMode

    ScanHiddenCameras

    Declaration
    public bool ScanHiddenCameras { get; set; }
    Property Value
    Type Description
    System.Boolean

    SelectBy

    Declaration
    public CameraSelector.SelectByMode SelectBy { get; set; }
    Property Value
    Type Description
    CameraSelector.SelectByMode

    SelectName

    Declaration
    public string SelectName { get; set; }
    Property Value
    Type Description
    System.String

    SelectTag

    Declaration
    public string SelectTag { get; set; }
    Property Value
    Type Description
    System.String

    Methods

    ScanForCameraChange()

    Declaration
    public bool ScanForCameraChange()
    Returns
    Type Description
    System.Boolean

    UpdateCameraCache(Boolean)

    Declaration
    public void UpdateCameraCache(bool forceScanHiddenCameras = false)
    Parameters
    Type Name Description
    System.Boolean forceScanHiddenCameras
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