December 2006 - ShaderX5
Real-time Cellular Texturing

This article by Andrew Griffiths was published in "ShaderX5: Advanced Rendering Techniques" in 2006. It introduces a new technique to accelerate classic 2D "Worley" cellular texturing using the GPU. The article is only available in the book at the moment, but the sample applications, source code and media that accompany it can be downloaded below.

Applications & Source Code

Application picture
Download the sample applications & source code here (4MB)


Requires Windows 2000 or XP, DirectX 9.0c, and a graphics card supporting at least pixel shader 2.0.

Video


Basic classic cellular texturing



Some experiments using cellular textures


Images

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