|
Autodesk Maya Plugin
UVAutoRatio Pro
|
“
The time it saves is unparalleled in third party UV tools.
”
- Paul Lohman, Phantom EFX
|
| Introduction | Features | Documentation | Videos | Testimonials | Download | Licensing | News | Screenshots | Support |
Artists in the film and games industry spend hours manually scaling the texture coordinates of models to get them in the right proportion. This plugin completely automates this process but still leaves the artist in control.
To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of texels.
Artists in the game and film industry can spend hours scaling UVs up and down manually trying to get them to the ideal proportion. This isn't a particularly fun job, in fact it's not something we should be wasting our time with. Wouldn't it be great if this tiresome task was automated?
Enter UVAutoRatio Pro: the complete tool for automating all texel ratio tasks.
- Automatically scale UVs based on surface area
- Fast and accurate processing algorithm
- Ability to specify UV-set
- Operates on UV shells
- Automatically moves overlapping UV shells
- Normalise across multiple objects
- UV shell finder tool
- Ratio inspector tool
- Maintains settings between sessions
- Supports all major 32 and 64-bit versions of Maya on Windows, Mac and Linux up to Maya 2011
- Automatic installer and uninstaller for Windows
- Version update notification system
- Comprehensive documentation
- Comprehensive support
Please view the online documentation for a complete feature breakdown with examples.
|
Download includes a free 30 day trial!
|
|
||||||||
|
UVAutoRatio 2.5.0 Pro Windows
2.0 MB, Built on 23 August 2010
|
||||||||
|
UVAutoRatio 2.5.0 Pro Mac
1.6 MB, Built on 23 August 2010
|
||||||||
|
UVAutoRatio 2.4.5 Pro Linux
(2.5.0 coming soon)
1.9 MB, Built on 13 October 2009
|
||||||||
Licensing is easy, just follow the steps below:
Licensing Steps
- Purchase licenses via our secure online store or by contacting us.
- Our online store will automatically generate your license keys and send it you via email.
Your license key is plain-text and will look something like this:bill@initech.com-(1 user license)-Bill Lumbergh-Initech-UVAutoRatio Pro 2.x-3ABC-5Q2T-6A0N-2C13-0I0K-5Q2T-6A0N-9Z13-634M-0A4S-5Z1Y-3I3W - Launch Maya and enter this key into the UVAutoRatio Pro plugin when prompted.
- Single-user and multi-user licenses can be purchased.
- Site licenses can be purchased for entire companies. Please contact us directly to talk about this option.
- Licenses are valid for ALL supported versions of Maya on ALL supported platforms.
- Our licenses are "floating" which means they are not locked to a specific machine.
- Licenses are valid for all future updates to the software up until version 3.
- Licensed users receive maximum priority support.
Version 2.5.0 - 23 August 2010
-
Added support for Maya 2011
- Installer can install silently and automatically license keys
- Added to documentation about how to translate UVAutoRatio into your own language by using the localisation system
UVAutoRatio 2.0 Pro, with the entire UI expanded
UVAutoRatio Basic 1.3
UVAutoRatio Basic in action creating uniform UVs across an entire scene.
Image courtesy Realtime Technology.
UVAutoRatio Pro comes with documentation which is also available online.
Use the discussion forum to post your questions, opinions, submit feature requests, report bugs and show off ways you've used the plugin.
If you'd prefer, you can email the developers directly. We're keen to hear your comments and suggestions. If you have a bug to report, please include the scene file if possible.
RenderHeads is an Autodesk Authorised Developer.

