The Company
Since meeting at a computer games studio in 2002, Andrew and Nathan realised they shared a strong mutual interest in computer graphics.
In 2004 they went their separate ways but joined forces again in 2006 to form RenderHeads. Both founders strongly believe there is a wide range of software
that is missing out by not taking advantage of the high-end graphics found in computer games.
The Team
Andrew Griffiths Co-Founder, Developer, Real-time GFX Wizard Andrew started his passion for real-time graphics programming way back on the Commodore 64. He continued through to the PC where he spent many years as a professional games programmer, specialising in gameplay, tools, special effects, animation and 3D engine development. Andrew has a love of digital arts and is a proud and active member of the demo scene.
Nathan Lance Co-Founder, Developer, Streamliner, Ideas Man
With a degree in Computer Science and programming experience in the games industry, Nathan has a sharp eye for detail and a keen instinct for what will look and feel right. It is his personal mission to make all systems, procedures and workflows as simple and efficient as possible. Despite being a self-confessed geek, due to Nathan's easy going and sociable nature you wouldn't know it if you met him on the street.
