Software Development
Augmented Reality Installations & Interactives
AR-works
Maya Plugins
Vertex Chameleon UVAutoRatio Rapid Export for Maya

Unity Plugins
AVPro Movie Capture AVPro QuickTime AVPro Windows Media

SDKs GPU Image Processing SDK
2012 AVPro Movie Capture Plugin for Unity
2011 Happy New Year 2012 Tech Demo AVPro Windows Media Plugin for Unity AVPro QuickTime Plugin for Unity AR-works Software Horizon Interactive - National Maritime Museum Video Wall - Museum of Science & Industry Ford Kinect Puzzle Game
2010 Nissan Leaf Augmented Reality Shell Pearl GTL Augmented Reality
2009 Ford Augmented Reality Experience Augmented Reality Book Cover
2008 Nokia Siemens Networks Experience Cloud
2007 Shell Motion Tracked Playback Ford VJ MediaStation Fluid Tech Demo Cellular Texturing Tech Demo Encroach Game
News Jobs @ RenderHeads
About Us The Team Company History Awards & Achievements Our Clients & Customers Testimonials Contact Details
All about us
RenderHeads / Team
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Since meeting at a computer games studio in 2002, Andrew and Nathan realised they shared a strong mutual interest in computer graphics. In 2004 they went their separate ways but joined forces again in 2006 to form RenderHeads.

Both founders strongly believe there is a wide range of industries that are missing out by not taking advantage of the high-end graphics technologies that are commonplace in the computer games industry.

The Team

Andrew Griffiths
Co-Founder, Developer, Real-time GFX Wizard

Andrew started his passion for real-time graphics programming way back on the Commodore 64. He continued through to the PC where he spent many years as a professional games programmer, specialising in gameplay, tools, special effects, animation and 3D engine development. Andrew has a love of digital arts and is a proud and active member of the demo scene.


Nathan Lance
Co-Founder, Developer, Streamliner, Ideas Man

With a degree in Computer Science and programming experience in the games industry, Nathan has a sharp eye for detail and a keen instinct for what will look and feel right. It is his personal mission to make all systems, procedures and workflows as simple and efficient as possible. Despite being a self-confessed geek, due to Nathan's easy going and sociable nature you wouldn't know it if you met him on the street.

Our International Network of Talent
When working on a project we often call upon really talented people from all over the world to collaborate with us. Thanks to the internet geographical location isn't an issue for us. Over the years we've built up a network of people who are not only highly talented and very reliable but also a privilege to work with.

Our contacts include a blend of creative and technical people such as CG artists, software developers and musicians. Thanks to our network we can get the right talent when we need it.

Want to collaborate with us? Have some serious skills? We'd love to hear from you!


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